ShagOS is not the partition type

Filed Under Geek, Hardware, Old Hardware |

Once upon a time, many many years ago Ed bought a motherboard that didn’t support large harddrives. Apparently Ed installed some software called Dynamic Drive Overlay to get around this and was able to drop several 2-300gb drives in the machine. Now that it is finally time to move to a new machine that does support large harddrives in the BIOS, I really regret that decision oh so long ago.

See the thing is that Dynamic Drive Overlay fakes things via software so the entire drive is accessible. This trickery however requires that the DDO is installed, and apparently writes some nasty stuff to the MBR. After several hours of battling with the installation of Windows consistently failing, I realized this. I was getting odd error messages like:
“Windows could not start because the following file is missing or corrupt:
\system32\hal.dll. Please re-install a copy of the above file.”

Turns out there’s not really a way to “uninstall” the DDO, so I ended up formatting the entire drive by writing zeros to it using Seagate’s SeaTools. That was great, I didn’t have any data on there anyways, so I was up and running in no time. Then it came time to drop one of the 300gig drives in the machine.

This 300gb drive (a Maxtor) shows up in the Disk Management in Windows, but is an “Unknown” but Healthy partition. Further exploration with various disk tools reveal that this drive thinks it is formatted in the ShagOS partition type. I had never heard of ShagOS before, but turns out it’s an operating system that was in the works over 10 years ago. Needless to say, I had never formatted this drive as a ShagOS partition.

So I’m stuck now, and hoping that maybe someone on the internet has some answers/suggestions/etc. I’m assuming at this point that it is in fact the DDO that’s causing the trouble, but it is entirely possible that it’s something else. This drive was working with zero problems in the old machine, and has never been recognized in the new one. I thought I might be able to use GetDataBack for NTFS to recover the data as the drive is really supposed to be NTFS. But GetDataBack doesn’t recognize it as an NTFS partition, so no go there. *sigh* I’m hoping that someone out there may have run into a similar problem in the past and has suggestions.

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Nintendo Light Zapper + Wiimote

Filed Under Fun, Gadgets, Hacks and Mods, Old Hardware, Video Games |

nintendo nes light zapper wii gun

I told you how the old school Nintendo Light Zapper works, but now cyberpyrot over at AcidMods shows you how to modify one for use with the Nintendo Wii. Pretty simple, yet slick and a nice merging of old school with new school.

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How does the Nintendo Light Gun work? (with video)

Filed Under Hardware, Old Hardware, Video Games |

Ahhh the old Nintendo Zapper, aka the Nintendo gun. An object of great joy and entertainment from our childhood. Something we played with day in and day out, but most of us had no clue how it worked. We’d make up stories about it shooting lasers off the tv or it changing the TV screen so that it knew where the gun was pointing, and accepted one of these highly uneducated explanations and continue with the game of Duck Hunt on the old NES, wondering why we could never shoot that stupid dog when he laughed at us.

Nintendo Zapper Light Gun

In the past I’ve read explanations about how the Zapper actually worked, but that wasn’t enough for me. I wanted to see what was inside that plastic shell. So I found some tiny screwdrivers, exacerbated my mild carpal tunnel removing them and managed to get the thing apart. But before we get to the gory, err geeky pictures, a quick explanation for those that are still curious about how it works.

No, the gun does not shoot light. In fact it receives light. When you pull the trigger, the video game quickly changes the screen, so fast that most people don’t even notice it. By using the alterating of color and white light from the tv, the gun uses a photodiode to detect whether it’s scored a hit or not. So in short, the gun decides if you hit your target, not the Nintendo system. Here’s a brief explanation from Wikipedia:

When the trigger was pulled, the game blanked out the screen with a black background for one frame, then, for one additional frame, drew a solid white rectangle around the sprite the user was supposed to be shooting at. The photodiode at the back of the Zapper would detect these changes in intensity and send a signal to the NES to indicate whether it was over a lit pixel or not. A drop followed by a spike in intensity signaled a hit. Multiple sprites were supported by flashing a solid white rectangle around each potential sprite, one per frame.

So, with that said, here’s the picture of the gun mostly dismantled. Click on the image to jump to flickr to see the parts identified.

And here’s a video of what’s happening inside with that familiar “pang!” when you pull the trigger:
jumpcut movie:Nintendo Zapper Light Gun

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