DJ Shadow On Tesla Coils

Filed Under Geek, Video | 2010-06-02, 13:02

Anyone that’s peeked into my music collection knows I love DJ Shadow. And if you follow my Flickr stream, you know I spent Monday night checking out Omega Recoil’s test of their tesla coil and that I dig tesla coils. What happens when you combine the two? Pure awesomeness.

More info on Arc Attack, the people behind this, over on Doc Pop’s Laughing Squid post. Oh, and they also cover Dr Who.

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Crazy Autonomous Quadrotors

Filed Under Gadgets & Hardware, Geek, Video | 2010-06-01, 23:50

We’re all doomed if they ever become sentient and pissed off.

via danger_ranger

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HexaKopter: Awesome Times 6

Filed Under Gadgets & Hardware, Geek, Video | 2010-04-28, 13:19

MikroKopter – HexaKopter from Holger Buss on Vimeo.

File this one under “Amazing Things I Want”. The HexaKopter is the product of some brilliant Germans and is a partially autonomous helicopter * 6. In addition to being remote controlled, it has several modes that allow it to operate on it’s own. It can maintain a GPS position, go into elevator mode (straight up in the air and maintain that height), and even return home on it’s own. In addition it can handle a 1kg payload, and takes some great aerial video and photos due to it’s stability. Besides looking like an incredible amount of fun to fly, there’s also a list of “SeriousUseCases”.

The best part? You can make your own. all the plans (with photos!) are on their wiki and you can buy a kit.

I blame Brendan for inspiring this new techno-lust

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Multitetris – Cooperative Tetris Playing

Filed Under Geek, Hacks and Mods, Video | 2010-04-05, 12:50

I love Tetris. If I had to count the number of hours I’ve spent playing this game, I’d probably exceed sys.maxint. Although in all those hours I never played it this way.

Multitetris is a Python-based version of the classic game that allows for multiple players on a large multitouch console. It bends the rules of Tetris with new features such as the ability to steal pieces (actually reaching over and taking them) from other players, transporting pieces to empty spots, and looks like a couple of new shapes just to mix things up. Multitetris was written by Ping at the 26C3 hackfest, with most of the code being finished in the first day! In the video above you can see it being played on c-base‘s multitouch console in Berlin.

via Rubin

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Video of San Francisco Before and After the Earthquake of 1906

Filed Under SF Bay Area, Video | 2010-03-08, 12:56

I love old footage of the early 1900s, especially of San Francisco. You may have recognize part of the above video with an unknown filmmaker’s trip down Market St from the Prelinger Archives. But I didn’t know there was a second film taken of the same trip down Market St a year later, after the Great Earthquake of 1906. Matt Lake combined these two films into what you see above, highlighting the significant change in Market St.

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Avatar LARP

Filed Under Funny, Video | 2010-02-13, 21:01

It was only a matter of time, right? Pool Worldwide, a creative agency, takes us into the lives of some die-hard “Live Avatar Role Players” from Hometree, Wisconsin in this short documentary.

via Danger Ranger

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A Brief History of Pretty Much Everything (in Stop Motion)

Filed Under Art, Video | 2010-02-11, 14:13

For his final piece in an art course, Jamie Bell (an art student from the UK) made a flipbook video titled “A Brief History of Pretty Much Everything”. It’s comprised of 2100 pages of pen doodles and took roughly 3 weeks to complete. It chronicles several key moments in the history of the universe, including an important one at 1:35.

via Giannii

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Thunder and Lightning in SF

Filed Under Photography, SF Bay Area, Video | 2010-01-19, 17:34

The way that Twitter blows up during large thunderstorms, you’d think that lightning and thunder in the Bay Area is rarer than earthquakes.  Well, I’m not sure of the stats, but it just might be.  Early this morning I woke up gained some semblance of consciousness as thunder rolled through San Francisco along with storms that have continued on and off all day.  

After seeing the flash of lightning and the sound of thunder half a dozen times, I decided to setup my Zoom H2 audio recorder and Flip video camera to see what I could capture.  Only three minutes later lightning struck again.  My Flip video camera isn’t quite up to the task of recording lightning, but you can see a flickr and hear the thunder (along with some guy on the street yelling).  The audio recorder is slightly better at it’s job, picking up the echoing thunder as it traveled across the city.

Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.

And of course, once the rain tapered off, it was up to the roof with a camera to catch the awesome light as blue skies returned.
The sun will come out...

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The Matrix Bullet Scene In Lego Stop Motion

Filed Under Art, Movies and Music, Video | 2009-11-25, 13:46

I love stop motion and I love Legos. LegoMatrix put them together to recreate the classic roof-top bullet-time scene from The Matrix. The accuracy with which they’ve recreated this defining scene is amazing. They took each frame of the 44 seconds of this scene and recreated it with as much accuracy as Legos would allow, and then some. While the video itself is amazing, even more impressive is the “behind the scenes” of how they actually put it all together. Building camera rigs, figuring out all the tricks they’d have to do to make it accurate, let alone what Lego pieces to choose!

scene12_4f

By the way, you can check their accuracy below:

Well done guys!!

via Great White Snark via Geekologie

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Journey to the End of the Night Halloween 2009

Filed Under Events, SF Bay Area, Video | 2009-11-03, 17:39

The Halloween edition of sf0′s “Journey to the End of the Night” had a massive turn out. Well over 600 people showed up to play. There isn’t a final count as we ran out of waivers and maps for everyone and only 600 of those were printed. But regardless of the limitations, the getting kicked out of venues, and other hiccups, everyone had a great time. And I have to point out the best description of the event (via ombwah): At one point whilst ombwah was pouncing on a fleeing rabbit. A police officer asked me.. ” whats this, a Jump into the street and Die game?

Rather than playing in this dangerous game of dodge traffic and chasers, I spent the evening being one of those chasers to dodge and helping out at Checkpoint 3 (yes the one where we got kicked out of the garage). What follows is my proof submitted to sf0 (photos are also up on flickr as usual):

My evening started late as I scrambled to turn a briefcase into a backpack using only climbing rope and a carabiner. Success finally and I jumped on my bike to race down to Justin Herman Plaza, where a small group of eager players was already forming 30 minutes prior to the actual meeting time. I rolled around the corner to meet up with my fellow chasers. We were briefed, tied on pink ribbons, made plans and then disappeared into the night to stake out good places to ambush players.

Dressed in my white slacks, white jacket, and baby blue t-shirt I looked like an old vice squad officer on vacation from Miami. The nondescript black briefcase that looked like it could be either holding drugs, large sums of money, or divorce papers was a nice addition. Inside the briefcase was 2kg of candy, a pink ribbon, and a video camera. The plan was to pop open the briefcase in front of players and watch them scatter. That was the plan at least.

I locked up my bike and started wandering the streets, briefcase in tow. The first few players I encountered didn’t quite get it. I popped the briefcase, asked if they wanted any candy, they said “no thanks” and just continued walking to Checkpoint 1. One player did go for the offer of candy. After asking about any illegal additives, he reached into the briefcase, brushing the pink ribbon aside, grabbed some candy, said “thanks” and continued on to Checkpoint 1. Absolute failure.

I gave up on the briefcase ploy, tied the ribbon around my arm and just started yelling at people. The bus stop on the corner of the block was packed with people, every single one of them keeping an eye on me once my identity was known. There were many looks of confusions, often followed by a quick sprint away from me from other players. It seems that many of them either weren’t listening when the game was explained or didn’t see my chaser ribbon as I stood in the middle of a crosswalk, players streaming by each side of me as I yelled “I could tag every single one of you right now”. Fortunately for them I didn’t have the heart to tag someone only a few blocks from the start of their journey.

After feeling like Moses in a crosswalk, I decided visibility was what I needed. That meant more ribbons that would make it obvious that I was a chaser. After a 15 minute hunt for my misplaced bike, I headed back to the plaza to grab a handful of chaser ribbons from Sam. I affixed them to every part of my body and headed back out into the night.

I spent some time biking north of Market, and west of Checkpoint 5, hoping I’d run into those players that thought they were being sneaky taking a long way around to different checkpoints. Nope, either I was too far ahead of the pack, or they were taking more direct routes. I headed over to Checkpoint 3 to give them a hand.

While dismounting from my bike in the safe zone of Checkpoint 3, I saw a player approaching. I feinted as if I were going to give chase and he scrambled. Carrying my bike, I half-chased him down the block. He screamed “I’m in a safe zone!” to which I yelled back “Then why are you running?!” Light bulb went off, he stopped and I directed him to Checkpoint 3.

Up on the roof of the parking garage I found two agents pulling players aside, whispering questions to them and then zip-tying bells to their ankles and shows. As I attempted to figure out what in the world was going on, the parking garage security guy came up and told us we couldn’t use the 9th floor of the parking garage. Long story made short, security kicked us out and we setup shop on the sidewalk in front of the entrance to the garage. They were cool with this. The one security guy even stood at the doors and helped direct confused players to the line we had going.

Boy was there a line. At on point there were so many players in like that we had to give up asking questions and just started zip-tying ankles, one after another. I have no idea what 30-40 of the players that came through Checkpoint 3 looked like, but I could probably identify them by their footwear. I spent the next couple of hours at Checkpoint 3, watching as friends, familiar faces, and complete strangers came to get their manifests “signed” with a zip tied bell or the occasional sparkly pipe cleaner.

Then it was off to Noisebridge for the after-party where some players had already arrived after traversing the entire course in about 2 hours.

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